Rudder mixing
Posted: Thu Sep 01, 2011 4:16 pm
I've seen quite a few people mention mixing rudder in with their ailerons. I thought I'd have a play with that on my simulator, it works great, but I'm confused as to why.
As far as I know, rudder is used to control yaw. Landing in a cross wind for example. But when mixing it with ailerons everyone seemed to say that the plane rolls faster in to (and out of) a turn. With that in mind I mixed the rudder so that it deflected in the same direction as the ailerons, to make the plane roll faster, but this ended up causing the plane to roll slower. So I put it back to "normal", left rudder with left ailerons, and the plane rolled fast as expected, but when you look at the plane from the rear, the rudder seems to be conflicting with the ailerons, making the plane roll in the opposite direction.
How does that all work?
As far as I know, rudder is used to control yaw. Landing in a cross wind for example. But when mixing it with ailerons everyone seemed to say that the plane rolls faster in to (and out of) a turn. With that in mind I mixed the rudder so that it deflected in the same direction as the ailerons, to make the plane roll faster, but this ended up causing the plane to roll slower. So I put it back to "normal", left rudder with left ailerons, and the plane rolled fast as expected, but when you look at the plane from the rear, the rudder seems to be conflicting with the ailerons, making the plane roll in the opposite direction.
How does that all work?